|
The Animator's Survival Kit | 
enlarge | Author: Richard Williams Publisher: Faber and Faber Category: Book
List Price: £30.00 Buy Used: £29.99 You Save: £0.01
Rating: 19 reviews Sales Rank: 730522
Media: Hardcover Number Of Items: 1 Pages: 352 Shipping Weight (lbs): 4.1 Dimensions (in): 11.2 x 9.7 x 1.1
ISBN: 0571212689 Dewey Decimal Number: 778.5347 EAN: 9780571212682 ASIN: 0571212689
Publication Date: November 5, 2001 Availability: Usually dispatched within 1-2 business days Condition: Dispatched within 24h. Light shelf wear to edges of book. 0.5cm tear to front part of dustcover. Creasing to front part of dustcover. Minor creases to back part of dustcover. Minor indentations to back part of dustcover. Faint marks to paged edges of book. Very light tanning to pages. Gift inscription to very first page (a blank page). Very light tanning to dustcover. Price has been clipped from turned-in part of dustcover. Spine crease-free. No tears to back part of dustcover. Pages clean and unmarked. No dog-ears or turn-ins.
|
| Also Available In:
|
| Similar Items:
|
| Customer Reviews: Read 14 more reviews...
Every animator or character artist should have a copy! September 16, 2008 This is the one, the daddy, the absolute MUST-HAVE for anybody with an interest in animation, character design, or concept art. Richard Williams is a genius and he shares his observations on the difficult life of a trainee artist as well as giving the benefit of his huge amounts of talent and experience.
This book is full of easy to follow hints and tips covering character posing and animation of all sorts. There's no hiding from the fact that even if you use computers to create 3D animation you still need a solid grounding in the fundamentals of motion, weight and timing and this is what Williams helps to explain. Everything is accompanied with detailed illustrations and sketches to help you work through to basic character setups through to complex walk cycles.
I've seen a lot of art books in my time but this is the one that stands head and shoulders above the rest. Invaluable advice from a master of his art.
Fantastic even for the younger artists January 12, 2008 1 out of 1 found this review helpful
I bought this book as Xmas present for my 11 year old (animation mad )son having read the reviews. In his own words "I havn't got through all of it but it is extremely helpful for my animation".
Apart from the digital blue camera we bought, this has been his most used and loved present. He finds the wording and pictures understandable, and the moving charactor pages fascinating. I have stumbled across a treasure that may well turn out to give him advancement for when he gets to high school (where they finally teach this stuff!)
Beyond price and yet totally affordable February 8, 2007 10 out of 12 found this review helpful
Don't be fooled by the fact that this a paperback - this is an arm-wrenching book that more than justifies the effort needed to lift it. A humungously fantabulostic whizzbang of a book.
Other reviewers have pretty well said it all - but one comment I just have to repeat and add to is this -
If you're a newcomer to animation, this book is utterly essential. If you're an experienced amateur or professional, this book has no other purpose than to enrich your life and extend your talents. If you're just interested in animation, this book will have you reaching for a pencil in double-quick time.
The only book I've ever enountered that comes close to being this good is a slim (and now sadly out of print) little book by Bob Godfrey and originally published by the BBC. That was called 'The do-it-yourself film animation book' and this new book by Richard Williams is very much in that mould. This book is a 'how-to-do-it-yourself-book' of the highest order and covers just about every style, technique and idea you care to think about. More importantly, it will open your mind to the power and possibilities of traditional pencil-based animation.
After all, not everyone has the time, talent, inclination (or software) to learn computer animation, but almost everyone can use a pencil or brush (even amputees!) - and that is all you need. You don't even need to be a good artist to make animation work. Naturally, it does help - but it isn't essential, and this book will show you so many ideas and ways to go about making images move that you'll soon be itching to find your own solutions and ways forwards.
And THAT is the overpowering impression you get from this outstanding book - it makes you want to explore and to find out just what as-yet undiscovered worlds lie out there, a fraction of a millimetre beyond the tip of your pencil.
A Must Have October 27, 2006 5 out of 7 found this review helpful
This is one of those books that every lecturer who teaches any kind of animation will tell you to buy, not suggest, TELL YOU TO BUY. A large section of the book explains animation history and some guide lines (like don't listen to music! lol) before breaking down different walk cycles and then moving on to other various things that can be animated. THIS BOOK IS A MUST HAVE FOR ANY LEVEL OF ANIMATOR (as even the legendary animators rules are altered in this book at some points).
Official Guide! October 17, 2006 4 out of 6 found this review helpful
I remmber back in college where I had to take this book out and borrow it to study them at home. But then I managed to take it with me when i finished college lOl... That's because this book is sooooooo great, it covers the most importances of animation. It demonstrate the in between drawings, the movements of a character, describing the weight of an objects and how to exagerate your character. But by saying this, there is much more to this. Buy this book. This is the only book you need!
|
|
| Site powered by Amazon.co.uk | |